Wednesday, April 2, 2014

Code.org and Eliza

For the Angry Birds game I thought that the earlier levels were the easiest and I had no problem completing them. When I moved onto the later levels I found that I was struggling more and more. The hardest problem I faced was being able to make the bird get to the other bird within the given amount of recommended blocks. Even though they said to only use a certain amount of blocks I was able to go over that limit.

For the second game I played I played Lightbot. Lightbot is very similar to the angry birds game. In both games you have to make a set of codes for an object to reach a desired destination. Some differences include i Lightbot you play as a robot that wants to get to the lighted up spot. In angry birds you help the angry bird get to a pig.

For my last game I played the Space Zombies game. In this game i was supposed to create my own game. The game was called Space Zombies.  This game was similar to Lightbot and Angry birds. One thing similar was to create a set of directions for the person to follow.  One thing different was that in Space Zombies you created your own game instead of playing a game.


I thought that the Eliza programming was difficult.  Sometimes I didn't understand what to write or where to write. If it was a little more less complex I think it would have been more enjoyable. I also think that Eliza would be better if she didn't have answers that repeated themselves.

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